Oblivion Remastered: All Locations Added With the Knights of the Nine DLC (2025)

Summary

  • The Knights of the Nine DLC added long quest chains exceeding the original game's 3-4 step limit.
  • Locations like Fort Bulwark and Vanua in the Knights of the Nine quest chain offer unique challenges and rewards.
  • Priory of the Nine serves as a central hub for accessing armor pieces and vital information.

The Elder Scrolls 4: Oblivion was always known for its varied and creative quests, but one thing the original game didn't have was long quest chains. Except for the main story quest and the step-by-step quests that characters can find in their guilds, quest chains went up to three or four steps at most.

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That changed with the Knights of the Nine DLC, which added a long and detailed quest chain to the game that was just as impressive and time-consuming as the saga of the Septims. This substantial new addition is already included with The Elder Scrolls 4: Oblivion Remastered, and these locations will already be on the map even if they haven't been discovered yet.

Players must have already visited the shrines and received the blessing of the Aedra to find the lost armor pieces. Some of the locations are not marked on the map, even after the quest starts, so be warned before heading into the wilderness.

6 Fort Bulwark

Find And Retrieve The Shield Of The Crusader

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  • Location: Northeast of Leyawiin near the border of the Black Marsh.

Given that this location is in a lush, verdant swamp, this is also a good place to go for Alchemy ingredients, even if the player isn't doing the Knights of the Nine quest. It's easy to find by following the road east from Leyawiin and continuing into the wilderness, keeping the swamp on the right.

Players can easily miss this obscure location because it's surrounded by thick trees and plants and is found next to the swampy lowland instead of in the hills above. Sir Henrik, a ghost in the Priory of the Nine, sends the player here to find the Shield of the Crusader.

5 Grove Of Trials

Kynareth's Grotto

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  • Location: Due west of Kyraneth's Shrine.

Sir Juncan, another ghostly resident of the Priory of the Nine, has entrusted the Boots of the Crusader with Kynareth, one of the Nine Divines. Visit her shrine first, which is located on a high ridge west of the Imperial City, and a friendly adherent named Avita Vesnia will direct the player to the Grove of Trials.

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There's a twist to getting these boots, and the secret to discovering this is to remember the peace and benevolence of Kynareth, who despises fighting and force. Players should be careful not to harm or kill any of the woodland creatures that may appear. They should also keep the boots, because they're needed for later in the quest chain.

4 Lord Vlindrel's Tower

Connected By The Lore To Underpall Cave

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  • Location: Directly southwest of Chorrol, on a hill above a valley.

Despite the reference to Lord Vlindrel, who is the traitor who desecrated the memory of the other knights and stole the Crusader's Sword, there's not much here other than a few undead and some decent loot. Follow the nearby road east and north, however, and players will find Underpall Cave, which contains the tomb of the errant warrior and the sword.

Underpall Cave is an extensive dungeon that features plenty of enemies to face and loot to acquire, and it still exists in the game even without the Knights of the Nine DLC. Players can also find it in The Elder Scrolls Online. The additions include the tomb of Lord Vlindrel and a few changes to the Underpall Reflecting Chamber.

3 Garlas Malatar

The Lair Of Umaril

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  • Location: On a small island northwest of Anvil.

Oblivion Remastered players can follow the southern coastline along the Abecean Sea to find this impressive Ayelid ruin, and thanks to the winged statue and lofty broken pillars, it is hard to miss. This is the location of the final boss, the evil Umaril that the Prophet warned everyone about, and the last part of this long quest chain.

Galas Malatar contains some of Oblivion's most dangerous enemies, namely the Auroras, which are the Divine version of Daedric fighters. There are three main zones to this medium-sized dungeon, and Umaril chose it because of its isolated and easily defended location. It doesn't exist in the old version of Oblivion, but it's important enough to the lore of the Ayelid Empire to have a place in ESO.

2 Vanua

Find The Helm Of The Crusader

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  • Location: Southeast of the Imperial city, just north of the bridge crossing the Upper Niben.

The entrance to Vanua is underwater, which is why it might be difficult to find at first, so players should have some kind of potion or item handy that grants the power of water-breathing before beginning the search for it. The entrance is to the north of the bridge, and it's fairly deep and murky, but there's a circular light shining on the door that can help.

Players should bring a heavy weapon to smash the skeletons, which are plentiful here, along with low-level undead like ghosts. Pelinal, one of the ghosts, will tell the player that he left his helmet here after they retrieve the Cuiress from him in the Priory of the Nine.

1 Priory Of The Nine

Location Of the Boots, Shield, Gauntlets, And Greaves

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  • Location: Southeast of Skingrad.

The Priory of the Nine is one of the unmarked settlements that players can discover just by exploring, and it's a handy place for weary travelers who need food, rest, and supplies. It can be found as long as the player has the DLC or the Remastered version, but there aren't any quests here without talking to the Prophet first.

All of the Knights who direct the player to the armor pieces and the lair of Umaril are located here. Players need to access the secret stairs leading to the Priory Basement and Priory Undercroft, where the restless former Knights of the Nine are waiting to tell their secrets.

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Released
April 22, 2025

ESRB
Mature 17+ // Blood and Gore, Sexual Themes, Violence
Developer(s)
Virtuos, Bethesda
Publisher(s)
Bethesda

Engine
Unreal Engine 5

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SUBSCRIPTION

DIGITAL

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